Center Counter Game

1.e4 d5 2.exd5 Qxd5 This game produces original positions. Black's idea is to make use of the great fighting power of the Queen already in the opening.3.Nc3 Qa5 4.d4 Nf6 5.Bc4

( This mode of development appears to me unnatural. Simply 5.Nf3 should be played. If then 5...Bg4 6.h3 Bh5 7.g4 Bg6 8.Ne5 c6 9.h4 Nbd7 10.Nc4 Qc7 11.h5 Be4 12.Nxe4 Nxe4 13.Qf3 and 14.Bf4 with an excellent position. ) 5...Nc6 6.Nge2 Be6 An ingenious idea. 7.Bd3 ( Serious loss of time. Black has now a good game. If 7.Bxe6 fxe6 8.Nf4 ( Another method of treatment would be 8.O-O O-O-O 9.Bd2 and White abandons a pawn in order to keep Black's bad doubled pawn fixed; for instance 9...Nxd4 10.Nxd4 Rxd4 11.Qe2 followed by 12.Rad1 and Rfe1 etc. ) 8...e5 9.dxe5 Qxe5+ 10.Be3 Rd8 11.Nd3 Qf5 12.O-O e5) 7...O-O-O 8.O-O Bf5 9.Be3 Bxd3 10.Qxd3 Nb4 ( Simpler would be 10...g6 then 11....Bg7 and eventually ... e7-e5. ) 11.Qc4 ( White might well have played 11.Qd2 instead. If then 11...e5 12.a3 Nc6 13.b4 Qb6 14.dxe5 Qa6 15.b5 Qa5 16.bxc6 Rxd2 17.cxb7+ Kxb7 18.Rab1+ Kc8 19.Rb5 with a good game. ) 11...Nxc2 12.Rac1 Nxe3 13.fxe3 e6 14.e4 Rd7 ( If 14...Be7 then 15.e5) 15.a3 The Bishop is impeded. 15...Ng4 16.Rf3 Qg5 17.Nd1 Qd8 18.Ndc3 Qg5 19.Nd1 Qd8 20.Ndc3 Qg5 21.Nd1 Bd6 A dashing cavalry charge. 22.e5 ( He should have played 22.h3 first, and would then have been able to continue his attack. ) 22...Bxe5 Decisive.23.dxe5

( If now 23.h3 h5 24.Rfc3 Bh2+ 25.Kh1 Bd6 and Black must win. ) 23...Qh4 24.Rg3 ( Or 24.h3 Qe1+ 25.Rf1 Qxf1+ 26.Kxf1 Rxd1+ 27.Rxd1 Ne3+ and wins. ) 24...Qxh2+ 25.Kf1 Rxd1+ 26.Rxd1 Qxg3

2h. 15 - 1h. 55

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