GAME 12

Znosko-Borovsky - Freymann

St Petersburg 1909


Four Knight's Game

1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5 Bb4 5.O-O O-O 6.d3 Bxc3 7.bxc3 d6 8.Bg5 Qe7

This defence leads to a game full of interesting play.

9.Re1 Nd8 10.d4 Ne6 11.Bc1 c6 12.Bf1 Rd8 13.g3 c5 14.Nh4 Nc7

 So far Black has kept the balance very well, but now he relaxes. He ought to open the file in the centre, where he is strong, e. g .14...d5 15.dxe5 Nxe4 16.Nf5 Qf8

15.Qd3 b5

 Now 15...d5 would fail on account of 16.dxe5 Qxe5? 17.Bf4

16.f4

White opens the f-file, in order to bring a strong pressure to bear on Black's f-pawn.

16...c4 17.Qf3 d5 18.fxe5 Nxe4 19.Bg2 Ng5

 It would have been better to institute a counterattack on the Queenside by 19...b4 20.cxb4 Nb5 21.Be3 ( or 21.Qe3) 21...Qxb4#

20.Qe3 h6 21.Rf1 a5 22.a3 Ra6 23.Bd2 Bh3


White:Znosko-Borovsky; Black:Freymann

After this move the White Knight takes up a commanding position at f5. But Black is hampered in any case. White threatens to double Rooks on the f-file, and afterwards exert a pressure on Black's position by Nf5 and Qf4.

24.Bxh3 Nxh3 25.Kg2 Ng5 26.Nf5 Qd7 27.Rae1 Ne4 28.Bc1 Ne6 29.Qf3 Nf8 30.Qh5 Re6


White:Znosko-Borovsky; Black:Freymann

If instead 30...Nxc3 then 31.Bxh6 and there follows 31...Rxh6 ( after 31...gxh6 White would win by 32.e6 Rxe6 33.Rxe6 fxe6 34.Nxh6 Kg7 35.Rf7 Qxf7 36.Qxf7 Kxh6 37.Qf6)32.Nxh6 gxh6 33.Rf6 Ng6 34.e6

31.Rf3 Nh7 32.Ref1 Nhg5 33.Rf4 Nxc3 34.h4 Nge4 35.Nxg7 Rg6 36.Nf5

After 36.Nf5 if 36...Kh7 White plays 37.Rg4 and wins easily, as the h-pawn falls. The same Rook's move would also be decisive against any other King's move.

1 - 0

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