GAME 34

Vidmar - Rubinstein

St Petersburg 1909


Queen's Gambit Declined

1.d4 d5 2.c4 e6 3.Nc3 dxc4 4.e3 Nf6 5.Bxc4 a6 6.Nf3 c5 7.O-O Nc6 8.dxc5

 Here White can prevent the advance of Black's b-pawn by 8.a4

8...Bxc5 9.Qxd8 Kxd8 10.a3 Ke7 11.b4 Bd6 12.b5

The idea of this 12.b5 advance is that after 12...axb5 13.Nxb5 the Knight would be in a commanding position. But, of course, Black does not change pawns and White gets into difficulties.

12...Na5 13.Ba2 Bd7 14.a4 Rhc8 15.Bb2 Nc4 16.Bxc4 Rxc4 17.Nd2 Rc7

White's Queenside pawns are weak and one of them will have to be lost. After 17...Rc7 Black threatens already 18...Bb4 19. Ba3 Bxa3 20.Rxa3 axb5.

18.Nce4 Bb4 19.Rab1 Nxe4 20.Nxe4 Rc4 21.Bd4 a5 22.f3


White: Vidmar; Black: Rubinstein

Here White might have saved the game by 22.Rxb4 axb4(22...Rxb4 23.Bc5 Kd8 24.Bxb4 axb4 25.Nc5 etc. etc. ) 23.Bc5 Kd8 24.Bb6 Ke7 25.Bc5 Rxc5 26.Nxc5 b6(26...Bc8 27.Rb1)27.Na6 Bc8 28.Rb1

22...f6 23.Rfd1

23.Rxb4was still feasible.

23...Rac8 24.Rb3 e5 25.Bb6 Rc1 26.Rbd3 Rxd1 27.Rxd1 Be6 28.h4 Bb3 29.Ra1 Rc2 30.g4 g6 31.g5 f5 32.Nf6 h5 33.Rb1 Bc4 34.Rd1 Bd2 35.e4 f4 36.Nd5 Bxd5 37.exd5 Kd6 38.Kf1 Be3


White:Vidmar;Black:Rubinstein

With infinite cleverness Black avoids giving the slightest chance to his opponent.

39.Bxa5 Bd4 40.Rd2 Rc1 41.Ke2 b6 42.Bb4 Kxd5 43.a5 bxa5 44.b6 Rb1 45.Bxa5 Rb5 46.Ra2 e4 47.fxe4 Kxe4 48.Ra4 f3 49.Kf1 Rb1 50.Be1 f2 51.Rxd4 Kxd4 52.Kxf2 Rxb6 53.Kf3 Rb5 54.Bg3 Rf5 55.Bf4 Kd3 56.Kg3 Ke4 57.Bb8 Rf3 58.Kg2 Rb3 59.Bg3 Kf5 60.Kh3 Rd3 61.Kg2 Kg4 62.Be1 Rd1 63.Bf2 Rd2 64.Kg1 Kf3 65.Bb6 Rg2 66.Kh1 Rg4 67.Bg1 Rxh4 68.Bh2 Rg4 69.Bb8 Rxg5 70.Kh2 Rg2 71.Kh3 g5 72.Bc7 Rg1 73.Kh2 Rd1 74.Bb8 g4 75.Bg3 Rd2 76.Kg1 Kxg3 77.Kf1 Kf3 78.Ke1 Rd8

White resigns, which he might have done much sooner.

0 - 1

2h. 33 - 3h. 07

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