One normally associates Gary Lane's literary
output with books on openings and puzzles, but here is something
different. He sets out to explain and lead club, congress and county
players through a course of improvement that touches on all aspects of the
game. He is well equipped to deal with such a subject having
followed that route himself culminating in winning an International Master
title and an Australian
Championship.
Before looking at the contents of the book,
I would like to comment on the format. The publishers are
Batsford and one can always anticipate a high standard of production from
this house. However, they have deviated from their norm by
publishing in single column rather than the usual double column format. This supports the role of the book in that it is
designed to be a pleasant Sunday afternoon read rather than a study
involving intensive and stressful days in front of a chess board or computer. In addition,
to make the contents reader-friendly, humorous and well drawn cartoons
have been introduced. These are the work of Gerrald Oswald a
chess player from Edinburgh studying illustration at the university.
Unfortunately an error in the publication omitted to state this attribution and
hopefully this reference will come to the attention of readers. Below is
an example of his work.
Batsford are to be congratulated on
introducing these changes.
The book has been written in a rather
light-hearted style, but that does not disguise the fact that Gary is
making serious comment in a practical and common sense manner. Even
the title is given rather tongue-in-cheek, but the idea is to make one
think about means of improving one's game. To support the title the
sections are entitled "Days", rather than chapters. Thus we have:
Day 1: So You Want to Improve your Chess?
Day 2: Understanding the Openings.
Day 3: Strategy versus Tactics.
Day 4: Creating the Attack.
Day 5: Avoiding Blunders.
Day 6: Mastering the Ending.
Day 7: The Art of Swindling.
Each "Day" begins with item of chess trivia
such as:
"The first computer to play in the U.S.
Open Chess Championship was called Sneaky Pete." (Day 2)
For the first Day, Gary lays out his stall.
Here he précis the elements that will be examined in more depth throughout
the remainder of the book and by way of common sense tips and rules the
basics one should follow when looking at ways of improving. One
interesting observation he makes is that playing on the internet is a very
suspect way to improve. He even advised a friend of his who was
wanting to improve, to stop playing chess altogether and spend some time
studying the game. No doubt everyone has experienced watching a fellow
club member improve because he has taken a bit of time to study theory. In
this section we come across for the first time a concept of "predict-a-move."
This crops up several times in the book and is an apt phrase to remember
when trying to sort out candidate moves.
The second Day is taken up with a subject
that Gary has written thousands of words on - the opening. There is
no author more qualified to advise on methods of dealing with and
improving this part of the game. Again, his advice is practical and based
on common sense. Initially, he recommends that a player should select
a repertoire that suits his style of play and gives examples of master
praxis where players are true to this dictum. His choice of a
Michael Adams game to demonstrate the choice of an opening by a positional
player, is interesting and the game he played against Spraggett at
Hastings 1989/90 is very well annotated. As an example of attacking
players he cites the Norwegian wunderkind Magnus Carlsen. However,
he is not satisfied with these two broad categories of style, he proposes
the title of "Cavemen" - Mikhail Tal and Alexei Shirov - and "Pirates" -
those players who adopt esoteric openings.
Now follows more practical advice that has
no doubt been culled from Gary's vast tournament experience. Know
your opponent and prepare to play against his weaknesses. There have
always been two schools of thought on this matter. Some great
players declare that they play the pieces whereas others blatantly play
the opponent. Gary's advice is not placed in either camp but rather at
mid-point. He shows the worth of knowing one's opponent by citing a
game he won against John Nunn at Stroud in 1980. After the
diagrammed position where he playing White has just moved 10.Qc5, he gives this note: t
"When I played this
queen move I could see from Nunn's expression he was not impressed
because he knew I was happy to head for an equal endgame. But
Black doesn't want an equal endgame nor does he want a draw.
Being the tournament favourite, he feels obliged to win in order to
make sure of first prize. However this is a hard task in the
present position and he will have to take risks to unbalance the
game.
Just for the
record, Nunn's displeasure was aroused because he recognised the
position as one reached in the Goring Gambit Declined. A pet line of
mine which normally occurs after
................................................. . Here we have the
same position as the game but with colours reversed.".
An astute piece of play that allowed the
author to win the game and bears out the advice given in this section.
The message that comes across on this
section is aptly put in the adage "fail to practice then practice to
fail."
This epitomises the strength of the book.
One knows that the advice and tips given are delivered by someone who has
been there, done it and got the T-shirt.
On the subject of strategy and tactics, the
author extols us not to rely too heavily on either mode of play. He
suggest that a fine understanding of each is needed to make a rounded
player. Again we come across the phrase "predict-a-move". Here this
is applied when one is aware of the opponent's plans and predicts how he
intends to pursue his objective. In predicting the next move to
pursue his plan, it may be possible to set a trap should the opponent not deviate
from his intentions. The following example from a game played
between two amateurs in Yugoslavia, aptly demonstrates this
possibility:
"In reaching
this position, Black knew that his opponent would never be able to
resist playing 1.Rc7? "winning the queen" - because if she
moves then Rxg7+ mates in two - but when he did so he was rocked by
the prepared trap 1.....Rc5!! which completely turns the
tables. Black threatens a back rank mate: 2.dxc5 Qd1 mate or
2.Rxd7 Rc1 mate, while 2.Rxc5 is met by 2....Qxb7 when Black's
material advantage wins easily."
This is just one of the many gems of play
contained in this section.
Remarkably the next section suggests the
following general rules that could (apart from the third item) by set
out in a book on the art of negotiation:
1. Exploit the opponent's weaknesses.
2. Eliminate the opponent's strengths
3. Detect typical mating patterns and
combinational motifs.
4. Remove your own weaknesses.
5. Promote your strengths.
These are the basic considerations to take
into account when preparing an attack. Gary shows how to identify
and apply such concepts, but I fear that this lesson cannot be learned
in one day. One day is sufficient to become acquainted with the
basics but a lot more time is necessary to be fully acquainted with the
nuts and bolts of the application of these ideas.
Blunders in one form or another effect all
our games, but how do we avoid them? Gary gives us some pointers
and it is useful to be aware of the possible origin of our blunders.
The guiding principle he offers is "be aware". He suggests that we
look for and identify simple threats, search for forced moves, avoid
time-trouble, catch up on development and, first and foremost, don't
rush your moves. How many of us have thrown away a game by rushing
a move just before the tea-break in a match? Prior to the new rule, when
confronted with such a situation, the old remedy was "write your proposed
move on your score-sheet and then sit on your hands before making it."
Gary's advise is in effect "sit on your hands first!"
It is also very easy to blunder when your
opponent is in time-trouble. One tendency is to rush one's moves,
so that your opponent has very little time to consider the implications.
Unless the move is forced, Gary recommends "take your time" and cites
the example of Bob Wade who, in a particular game, had an hour and half
on his clock, when his opponent had two minutes for 18 moves. Bob
Wade stood up
on his move and went to get a cup of tea! Gamesmanship? I
think not, nor does Gary. The strain of time-control effects both
players and it is sensible not to rush one's play if you are the one not
suffering from time restrictions.
End game technique has either won us many
games or the lack of endgame technique has contributed to our losses.
Again, Gary extols us to be familiar with the basics of end game play
and gives us many examples of sound technique in this phase. Some
examples are familiar, but they are worth reiterating in the interests
of completing the task that he has imposed upon himself.
The final Day's study is highly amusing.
Introduced by a cartoon by Gerrald of the Norwegian artist Munch
depicting the "Scream" with the subtle change that the screamer is sat
in front of a chess board, this section sets about informing us of the
subtle possibilities that exist in many positions where we might give up
the ghost. Perhaps the greatest exponent of the "swindle" was
Frank Marshall who succeeded in either winning or drawing from a position that
otherwise seemed completely lost.
The following excerpt from the game
Burmakin - Ivanov, Seville 2007, illustrates a type of swindle
involving a stalemate theme.
"In a lost
position Black has started checking - to make his opponent work
for the full point. And remarkably it paid off when White
decided on 58.Kc3? rather than the obvious and good 58.Qc2
- blocking the check and remaining a couple of pawns up.
Then came the sensational 58. .....Qf6+! whereupon a draw
was agreed because 59.Qxf6 is stalemate!
To round off there are lists
of the authors' advice on the most useful books, computer software,
websites and chess federations, together with a glossary of chess
terms.
To illustrate the quality of the analysis
one of the author's own games can be seen
This has been taken from the "Strategy
versus Tactics" section and makes one hope that Gary will carry on to
produce a book of his own games.
This book presents good, sensible and
practical advice from an experienced tournament player and coach setting
out ways to improve
your game and can be thoroughly recommended to club and congress
players. If you have a young son who is interested in chess then here is
a good idea for a birthday present.
Batsford have produced a very
attractive cover that holds 205 pages.