12/03/2008 20:27
WINNING THE WON GAMELessons from the Albert Brilliancy Prizes by Dr. Danny Kopec & Lubomir Ftacnik |
The Albert Brilliancy Prize is an award made to games adjudged to be the best in the U.S. Chess Championships. It has been sponsored for the last 20 years by Paul M. Albert Jr, a very keen chess player himself. His interest in providing this sponsorship was encouraged by someone who is well known to Westcountry players - International Master James Sherwin. At the time he first met Albert, Sherwin was an Executive Vice President of one of companies that Albert was dealing with in his capacity as representative of an investment bank Sherwin was also President and Trustee of the American Chess Foundation. In the late 1970's, Sherwin invited Albert to become a Trustee of the Foundation and his deep interest was then generated.
Danny Kopec and Lubomir Ftacnik have used the games earning the award as a basis for "Winning the Won Game". The title of the book may seem rather strange when the games included have won a brilliancy prize, but Kopec explains this in a foreword to the games. He states that a master is supposed to be able to demonstrate his skill in all phases of play - "comfortable in the challenges of opening play, able to negotiate the tactical intricacies and strategical demands of the middlegame, while being able to draw upon sufficient knowledge and technique to win a won ending." However, he then claims that some masters and even Grandmasters may be able to play some parts of the game accurately but it is rare that an entire game is played correctly. This is the criteria used in annotating the games in the book - the search for a brilliant technique that will deem the game being scrutinised to be "brilliant."
The game given below is a fine example of this approach. It is not the sort of game that some people would consider to be "brilliant" but it shows that the player of the white pieces gains an advantage in the early middlegame and then by means of brilliant technique, nurses the advantage to a win.
The book contains 64 well annotated games together with a listing of the games given the award in particular years starting in 1984. It is interesting to note that there is a fair sprinkling of woman players who have won the award.
Ftacnik has arranged a list of ten games that he considers are the best brilliancy prize games and he rates the following game as first providing an explanation "Shocking tactical decision, instructive endgame."
On the whole the book is interesting, but is marred by some typing errors, one of which is contained in the following game. The conclusion drawn from the analysis following Black's 34th move ("when Black has a won game".) is clearly wrong.
The annotations have been written in a style that tends to set my teeth on edge. This is a style which seems to emanate from translations in former years from languages other than English (principally Russian) which is again exemplified in the following game. The note after White's 35th move starts "Also strong for White is 35.Qe7 Rc1........". I would certainly feel more comfortable with "35.Qe7 is also strong for White .....".
"Winning the Won Game" is published by Batsford and is produced
in their normal impeccable style. It has 207 pages and is priced at
£13.99 a fair price given my comments above.
With White, Benjamin's opening play is especially impressive. He manages to nurse a very small advantage from the opening right into the endgame.
1.e4
e6
2.d4
d5
3.Nd2
dxe4
4.Nxe4
Nd7
5.Nf3
Ngf6
6.Nxf6+
Nxf6
7.Bg5
The goal of White's simple development is to cause Black serious problems with the mobilisation of the rest of his forces.
7...c5
This ambitious move may be the source of Black's problems. Rather than, for example, playing ....Be7 and ...0-0, Black delays castling in return for immediate central counterplay.
8.Bb5+
Bd7
9.Bxd7+
Qxd7
10.Qe2
0-0-0
As indicated below, Seirawan takes a course which is more risky than Korchnoi's ....Be7 followed by ....0-0. Nonthe less he comes quite close to equalising.
Another sensible continuation is 10...Be7
11.0-0-0
(11.dxc5?!
has been played, and after 11...0-0
12.Ne5
Qd5
13.0-0
Bxc5
14.Rfe1
Nd7
15.Nf3
Leko - Korchnoi, Corus 2000 White was slightly better.) 11...0-0
12.dxc5
(12.Rhe1!?
Rfd8!?
(Leading to a dead equal position was 12...Qa4
13.Kb1
Rfd8
14.dxc5
Bxc5
15.Rxd8+
Rxd8
16.Ne5
Be7
17.f3
h6
18.Bc1
Nd5=
Van der Weil - Van der Sterren, Dutch Championship 2000) An exciting but not the best continuation is 13.d5?!
Nxd5
14.Rxd5
(14.c4
Bxg5+
15.Nxg5
Qe7-/+
) 14...Qxd5
15.Bxe7
Qxa2
16.Bxd8
Qa1+
17.Kd2
Rxd8+
18.Ke3
Qxb2
when Black is better.; 12.Kb1
Qc7
13.d5!?
(Also played has been 13.dxc5
Qxc5
14.Ne5
Rfd8
15.Bxf6
Bxf6
16.Nd7
Timman - Korchnoi, Luzern 1989 was very slightly better for White.) 13...exd5
(Not 13...Nxd5
14.Rxd5
exd5
15.Qxe7
Qxe7
16.Bxe7
Rfc8
17.c3
when White is slightly better.) 14.Rhe1
Bd8
15.Bxf6
Bxf6
16.Rxd5=
Nisipeanu - Rogozenko, Ciocaltea Memorial 1998.) 12...Qa4!?
13.Kb1
Also possible is 13...Rad8
(Another move played in this position is 13...Bxc5
14.Bxf6
gxf6
15.Ne1!?
(Korchnoi obviously plays this variation with the intention of winning with Black. Another game of his continued 15.Rd3
Rfd8
16.Rhd1
Rxd3
17.Rxd3
Qg4
18.g3
Bb6
19.Qd2
Qf5
20.a3
Rc8
Hernadez - Korchnoi, Merida 1996.) 15...Rfd8
16.Nd3
Bf8
17.f4
Rd5
18.Rhf1
Rad8
19.Rf3!?
f5
20.h3
Leko - Korchnoi, Vienna 1996, when he was slightly worse.) 14.Ne5
h6
15.Bxf6
Bxf6
16.f3!?
Rd4
17.Rxd4
Qxd4
18.Nd3
Rd8
19.Re1
as in Dolmatov - M. Gurevich, Bundesliga 1992 when again White was slightly better.; 10...cxd4
11.0-0-0
Bc5
(11...Be7
12.Rxd4
Qc7?!
13.Qb5+
Qc6
14.Qxc6+
bxc6
15.Rc4
c5
16.Bxf6
gxf6
17.Re1+/-
Mikhalchishin - Chernin, Cienfugos 1981) 12.Qe5!+/-
(White was also slightly better after 12.Kb1
Qa4
13.Qe5
Rc8
14.Bxf6
gxf6
15.Qxf6
Qxc2+
16.Ka1
0-0
17.Ne5+/-
Sturua - Gretarsson, Elista Olymopiad 1998) ; Leading to an unclear position was 10...Rc8
11.0-0-0
c4
12.d5!?
Nxd5
13.Ne5
Qd6
14.Rxd5
Qxd5
15.Rd1
Qxg2
16.Qd2
Damjanovic - Cosma, Belgrade 1995.
11.Rd1
Qc7
12.0-0
cxd4
Black would be essentially equal after 12...a6!?
13.c4
cxd4
14.Nxd4
Bc5
15.Nb3
Bd6
16.h3
h6=
13.Nxd4
a6?
White would only be a tiny bit better after 13...Bc5
14.Nb5
Qb6
15.b4
a6
(Not 15...Bxb4
16.Be3
Bc5
17.Qc4+-
) 16.bxc5
Qxb5
17.Qe5
Rxd1
18.Rxd1
Rd8
19.Rxd8+
Kxd8
20.h3+/=
14.Nxe6!
A forceful stroke, exploiting Black's lag in development.
14...fxe6
Black must accept the offering; if 14...Re8?
15.Rd8+
(Not 15.Nxc7?
Rxe2
16.Bxf6
Kxc7
(If 16...gxf6
17.Nd5
Rxc2
18.Rc1
and White is better.) 17.Bd8+
Kc6
(On 17...Kc8
18.Bb6
Be7
19.Rfe1
and a and again White is on top.) 18.Rfe1
Rxc2
19.Re8
Rxb2
20.a4
b5
21.axb5+
axb5
22.Be7
Bxe7
23.Rxh8
Bc5
when Black has compensation for his material sacrifice.) on 15...Qxd8
(or 15...Rxd8
16.Nxc7
) 16.Qc4+
White has a won game.
15.Qxe6+
Rd7
If 15...Kb8
16.Bf4!
Qxf4
17.Rxd8+
Ka7
(17...Kc7
18.Rc8#
) 18.Qf7
(18.Qe3+
Qxe3
19.fxe3+/-
) 18...Qe5
19.Rxf8
Ng4
20.g3
and White has a won game.; On 15...Nd7
White is also winning after 16.Bxd8
Qxd8
17.Rfe1
Qc7
18.Re4
Bc5
19.Rc4
16.Bxf6
gxf6
17.Rd4!
Bc5
If 17...Be7
18.Rc4
Bc5
19.b4+-
18.Rc4
Kb8
Here on 18...a5
19.c3
a4
20.b4
axb3
21.axb3+-
b5
22.Qa6+
; 18...b5
also loses after 19.Qxa6+
etc.
19.Rxc5
Qxc5
20.Qxd7
Qxc2
21.Qd6+
Ka8
22.Qxf6
Two pawns up. the rest is a fairly easy technical task for Benjamin.
22...Rc8
23.h3
Rc6
24.Qd4
Rc4
25.Qh8+
Rc8
26.Qe5
Rc5
27.Qe3
Rc8
28.Qb3
Qe2
Seirawan seeks salvation in piece activity, as the rook ending is lost for him. Losing for Black would be 28...Qxb3
29.axb3
Rc2
30.f4!
Rxb2
31.f5
29.a4 h5 30.Qb4 Rc4 31.Qf8+ Ka7 32.b3 Rc3 33.Qb4 Qd3 34.Re1 Qd2
Not 34...Rxb3??
35.Qc5+
Kb8
36.Re8+
when Black (sic) has a won game.
35.Rf1
Also strong for White is 35.Qe7
Rc1
36.Kf1
Rxe1+
37.Qxe1
Qd3+
38.Kg1
Qxb3
39.a5
(39.Qe3+
Qxe3
40.fxe3
b5-+
) 39...Qd5
40.f4+-
35...Qd3
36.h4
Rxb3
37.Qc5+
Ka8
38.Qc8+
Ka7
39.Qc5+
Ka8
40.Qxh5
Qe4
41.Rd1
Rb1
A sad necessity, as White was preparing to use both of his heavy pieces against the black king. If instead 41...Qxa4
42.Rd8+
Ka7
43.Qc5+
Rb6
44.Rd6
Qb4
45.Qxb6+
Qxb6
46.Rxb6
Kxb6
47.h5
and White wins.
42.g3
b5
42...Rxd1+
43.Qxd1
b5
44.axb5
axb5
45.h5+-
43.axb5
axb5
44.Kh2
Rxd1
45.Qxd1
In queen endings, it is not the number of pawns that matter - but how they're positioned. However here Black would find it difficult to advance his b-pawn as after 45.Qxd1
b4
46.Qa4+
Kb7
47.Qb5+
Ka7
48.h5
45...Kb7
On 45...b4
46.h5
Kb7
47.Qd7+
Kb6
48.h6+-
46.h5
Kc6
47.h6
Also winning was 47.Qh1!?
Qxh1+
48.Kxh1
b4
49.h6
b3
50.h7
b2
51.h8Q+-
47...b4
48.Qh5
Qh7
49.Kg2
Kb6
49...b3
50.Qf3+
Kc7
51.Qxb3+-
50.Qg4
Of course with two extra pawns there are many bargaining chips for White, facilitating his road to victory.
50...Ka5
51.Qg7
Qe4+
52.Kh2
Qf3
53.Qa7+
Kb5
54.h7
Qh5+
55.Kg2
Qd5+
56.Kg1
Qd1+
57.Kh2
Qh5+
58.Kg1
Qd1+
59.Kg2
Qd5+
60.f3!
Otherwise White would have to be satisfied with a draw by perpetual check on 60.Kg1
Qd1+
60...Qd2+
61.Qf2
Qh6
62.Qe2+
Kb6
63.Qd3
Kc5
64.g4
Qg7
65.Qf5+
Kd6
66.g5
b3
67.Qf6+
Qxf6
68.gxf6
b2
69.f7
b1Q
If 69...Ke7
70.h8Q
b1Q
71.f8Q+
White wins.
70.f8Q+
Kc6
71.Qf6+
Kd5
72.Qg5+
Ke6
73.h8Q
As the disparity in the number of queens on the board usually spells huge trouble for the weaker side, Seirawan duly resigned. 1-0